Update 02/17/2018 - Enemy Concept Art & Information, New "Sticky" Enemy
I'm playing around with the idea that there should be a "base" (or grunt-like) enemy type. I'm pretty happy with this design. Anyway, I want there to be different kinds of "knights" or "soldiers" that possess different kinds of abilities depending on their color: some shoot arrows at you, others throw bombs, etc...
Design Updates
List of Updates
- Stick enemies that cling to walls
- Slingshot Meter implented (it must recharge after use)
- One-way platforms gliches fixed (enemy would sometimes fall through them)
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